vgmstream uses C (C89 when possible), and C++ for the foobar2000 and Audacious plugins.
C should be restricted to features VS2010 understands. This mainly means declaring variables at the start of a { .. } block (declare+initialize is fine, as long as it doesn't reference variables declared in the same block) and avoiding C99 features like variable-length arrays (but certain others like // comments are fine).
There are no hard coding rules but for consistency one could follow the style used in most files:
if (..) { CRLF ... }
if (simple_check)
or if ( complex_and_important_stuff(weird + weird) )
*
together for consistency
VGMSTREAM* init_x() { ... }
STREAMFILE* sf = ...
But other styles may be found, this isn't very important as most files are isolated. When modifying a file or section of the code just try to follow the style set there so code doesn't clash too much.
There is quite a bit of code that could be improved overall, but given how niche the project is priority is given to adding and improving formats. Parts may segfault or even cause infinite loops on bad data, but it's fixed as encountered rather than worrying too much about improbable cases. There isn't an automated test suite at the moment, so tests are manually done as needed.
For regression testing there is a simple script that compares output of a previous version of vgmstream_cli with current. Some bugs may drastically change output when fixed (for example adjusting loops or decoding) so it could be hard to automate and maintain.
Code is checked for leaks from time to time using detection tools, but most of vgmstream formats are quite simple and don't need to manage memory. It's mainly useful for files using external decoders or complex segmented/layered layout combos.
# recommended to compile with debug info, for example:
make vgmstream_cli EXTRA_CFLAGS="-g" STRIP=echo
# find leaks
drmemory -- vgmstream_cli -o file.ext
Some of the code can be inefficient or duplicated at places, but it isn't that much of a problem if gives clarity. vgmstream's performance is fast enough (as it mainly deals with playing songs in real time) so that favors clarity over optimization. Performance bottlenecks are mainly:
./ scripts
./audacious/ Audacious plugin
./cli/ CLI tools
./doc/ docs
./ext_includes/ external includes for compiling
./ext_libs/ external libs/DLLs for linking
./fb2k/ foobar2000 plugin
./src/ main vgmstream code and helpers
./src/coding/ format data decoders
./src/layout/ format data demuxers
./src/meta/ format header parsers
./winamp/ Winamp plugin
./xmplay/ XMPlay plugin
Quick list of some audio terms used through vgmstream, applied to code. Mainly meant for the neophyte, hopefully helps new people willing to contribute. vgmstream isn't too complex and with some perseverance one can add a new format (meta) easily enough.
1 sample
actually means 1 sample for every channel
(common standard that makes code logic simpler).
1000000
samples it actually means 2*1000000
total samples.44100 * 30 = 1323000
samples.vgmstream works by parsing a music stream header (meta/), preparing/controlling data and sample buffers (layout/) and decoding the compressed data into listenable PCM samples (coding/).
Very simplified it goes like this:
vgsmtream's main code (located in src) may be considered "libvgmstream", and plugins interface it through vgmstream.h, mainly the part commented as "vgmstream public API". There isn't a clean external API at the moment, this may be improved later.
Structs with I/O callbacks that vgmstream uses in place of stdio/FILEs. All I/O must be done through STREAMFILEs as it lets plugins set up their own. This includes reading data or opening other STREAMFILEs (ex. when a header has companion files that need to be parsed, or during setup).
Players should open a base STREAMFILE and pass it to init_vgmstream. Once it's done this STREAMFILE must be closed, as internally vgmstream opens its own copy (using the base one's callbacks).
For optimization purposes vgmstream may open a copy of the FILE per channel, as each has its own I/O buffer, and channel data can be too separate to fit a single buffer.
Custom STREAMFILEs wrapping base STREAMFILEs may be used for complex I/O cases:
fakename/clamp_streamfile
)io_streamfile
)io_streamfile
)multifile_streamfile
)Certain metas combine those streamfiles together with special layouts to support very complex cases, that would require massive changes in vgmstream to support in a cleaner (possible undesirable) way.
The VGMSTREAM (caps) is the main struct created during init when a file is successfully recognized and parsed. It holds the file's configuration (channels, sample rate, decoder, layout, samples, loop points, etc) and decoder state (STREAMFILEs, offsets per channel, current sample, etc), and is used to interact with the API.
Metadata (header) parsers that identify and handle formats.
To add a new one:
Ultimately the meta must alloc the VGMSTREAM, set config and initial state. vgmstream needs the total of number samples to work, so at times must convert from data sizes to samples (doing calculations or using helpers).
It also needs to open and assign to the VGMSTREAM one or several STREAMFILEs (usually reopening the base one, but could be any other file) to do I/O during decode, as well as setting the starting offsets of each channel and other values; this gives metas full flexibility at the cost of some repetition. The STREAMFILE passed to the meta will be discarded and its pointer must not be reused.
The .c file is usually named after the format's main extension or header id, optionally with affixes. Each file should parse one format and/or its variations (regardless of accepted extensions or decoders used) for consistency, but deviations may be found in the codebase. Sometimes a format is already parsed but not accepted due to bugs though.
Different formats may use the same extension but this isn't a problem as long as the header id or some other validation tells them apart, and should be implemented in separate .c files. If the format is headerless and the extension isn't unique enough it probably needs a generic GENH/TXTH header instead of direct support.
If the format supports subsongs it should read the stream index (subsong number) in the passed STREAMFILE, and use it to parse a section of the file. Then it must report the number of subsongs in the VGMSTREAM, to signal this feature is enabled. The index is 1-based (first subsong is 1, 0 is default/first). This makes possible to directly use bank-like formats like .FSB, and while vgmstream could technically support any container (like generic bigfiles or even .zip) it should be restricted to files that actually are audio banks.
Layouts control most of the main logic:
Available layouts, depending on how codec data is laid out:
The layout used mainly depends on the decoder. MP3 data (that may have 1 or 2 channels per frame) uses flat layout, while DSP ADPCM (that only decodes one channel at a time) is interleaved. In case of mono files either could be used as there won't be any actual difference.
Layouts expect the VGMSTREAM to be properly initialized during the meta processing (channel offsets must point to each channel start offset).
Decoders take a sample buffer, convert data to PCM samples and fill one or multiple channels at a time, depending on the decoder itself. Usually its data is divided into frames with a number of samples, and should only need to do one frame at a time (when size is fixed/informed; vgmstream gives flexibility to the decoder), but must take into account that the sample buffer may be smaller than the frame samples, and that may start some samples into the frame (this is also done to handle looping in some cases, where decoder state must stop in the middle).
Every call the decoder will need to find out the current frame offset (usually per channel). This is usually done with a base channel offset (from the VGMSTREAM) plus deriving the frame number (thus sub-offset, but only if frames are fixed) through the current sample, or manually updating the channel offsets every frame. This second method is not suitable to use with the interleave layout as it advances the offsets assuming they didn't change (this is a limitation/bug at the moment). Similarly, the blocked layout cannot contain interleaved data, and must use alt decoders with internal interleave (also a current limitation). Thus, some decoders and layouts don't mix.
If the decoder needs to keep state between calls it may use the VGMSTREAM for common values (like ADPCM history), or alloc a custom data struct. In that case the decoder should provide init/free functions so the meta or vgmstream may use. This is seen with decoders implemented using external libraries (ext_libs), as seen in #ifdef VGM_USE_X ... #endif sections.
Adding a new decoder involves:
decode_x
function that decodes stream data into the passed sample buffer. If the codec requires custom internals it may need init/reset/seek/free_x
, or other helper functions.decode_x
, possibly once per channel if the decoder works with a channel at a time.reset/seek/free_codec
if neededThe vgmstream core simply consists of functions gluing the above together and some helpers (ex.- extension list, loop adjust, etc).
The Overview section should give an idea about how it's used.